Imgui Checkboxflags

IMGUI_API bool CheckboxFlags (const char *label, unsigned int *flags, unsigned int flags_value) IMGUI_API bool RadioButton (const char *label, bool active) IMGUI_API bool RadioButton (const char *label, int *v, int v_button) IMGUI_API bool. For regular windows, 'size_on_first_use' only. Include dependency graph for imgui. Diffchecker is an online diff tool to compare text to find the difference between two text files. Below you can find a list of what is implemented to Lua and how to use it. This imgui library can be used to create tools for the game developpers. Last change on this file since 3894 was 3894, checked in by touky, 4 years ago; Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state). the extra parameters aren't very relevant. That seems like a lot of state that I think an imgui might have trouble with. imgui_freetype. Being an immediate mode UI toolkit, it makes the code of the original aubinator pretty easy to reuse/port to generate a UI. FramePadding. IMGUI_API bool ImGui::CheckboxFlags (const char *label, unsigned int *flags, unsigned int flags_value) IMGUI_API void ImGui::CloseCurrentPopup IMGUI_API bool ImGui::CollapsingHeader (const char *label, ImGuiTreeNodeFlags flags=0) IMGUI_API bool ImGui::CollapsingHeader (const char *label, bool *p_open, ImGuiTreeNodeFlags flags=0) static bool. omg imgui The Beauty of - test. CursorPos + ImVec2(0, style. Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies - ocornut/imgui. Add imgui_freetype. y) + label_size);. y), window->DC. You can see some examples in gf itself. For regular windows, 'size_on_first_use' only. func CheckboxFlags(arg1 string, arg2 *uint, arg3 uint) (_swig_ret bool) func CloseCurrentPopup(). imgui_freetype. Go bindings for the dear imgui immediate mode GUI library. Context for an immediate mode graphical interface. const ImRect text_bb(window->DC. // dear imgui, v1. View diff against: View revision: Last change on this file since 3876 was 3876, checked in by touky, 4 years ago; Updated ImGui to 1. Because of the nature of these functions and the amount of functions that exist, I do not plan to create full documentation for each function. This object holds all the function calls and property objects to interact with what is exposed to addons. If you are creating multiple GUI Elements you want to push a unique identifier so ImGui can differentiate them. This calls for a better way to display/search an aubdump. View diff against: View revision: Last change on this file since 3876 was 3876, checked in by touky, 4 years ago; Updated ImGui to 1. Request ImGui to render a mouse cursor for you in software. Not a member of Pastebin yet? Sign Up, it unlocks many cool features!. ImGui::CollapsingHeader (const char *label, const char *str_id, bool framed=true, bool default_open=false) void * operator new (size_t, ImNewDummy , void *ptr). This graph shows which files directly or indirectly include this file:. 0f and not resizable unless you call this method. Being an immediate mode UI toolkit, it makes the code of the original aubinator pretty easy to reuse/port to generate a UI. Go bindings for the dear imgui immediate mode GUI library. Report Ask Add Snippet. 0f, ImGuiWindowFlags flags = 0); // OBSOLETE. 73 WIP // (demo code) // Message to the person tempted to delete this file when integrating Dear ImGui into their code base: // Do NOT remove this file from your project!. This is a list of the external code that is only available to be used inside a Level Script or Hotspot - variables, functions, and classes that "magically" exist. Last change on this file since 3894 was 3894, checked in by touky, 4 years ago; Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state). get_column_offset (int column_index=-1) ¶ Returns position of column line (in pixels, from the left side of the contents region). h/cpp alongside your imgui sources. 50 2 // (main code and documentation) 3 4 // See ImGui::ShowTestWindow() in imgui_demo. IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); IMGUI_API bool RadioButton(const char* label, bool active); IMGUI_API. This object holds all the function calls and property objects to interact with what is exposed to addons. 0f, ImGuiWindowFlags flags = 0); // OBSOLETE. Report Ask Add Snippet. You can find an example of the ImGui demo application ported to an Ashita addon here instead. You can see some examples in gf itself. this is the older/longer API. It's using the ImGui toolkit [1]. Some code is not available to be used in a hotspot script, and will be marked below. y) + label_size);. Build font atlases using FreeType instead of stb_truetype (which is the default font rasterizer in Dear ImGui). Debug panel tabs: gistfile1. Column 0 is usually 0. gamedevframework. h: This browser is not able to show SVG: try Firefox, Chrome, Safari, or Opera instead. call SetNextWindowSize() instead if you want to set a window size. // dear imgui, v1. y), window->DC. View diff against: View revision: Last change on this file since 3876 was 3876, checked in by touky, 4 years ago; Updated ImGui to 1. 71 // (demo code) // Message to the person tempted to delete this file when integrating Dear ImGui into their code base: // Do NOT remove this file from your project!. Below you can find a list of what is implemented to Lua and how to use it. Context for an immediate mode graphical interface. Build font atlases using FreeType instead of stb_truetype (which is the default font rasterizer in Dear ImGui). This UI is mostly based off the original aubinator code. y), window->DC. Include dependency graph for imgui. 73 WIP // (demo code) // Message to the person tempted to delete this file when integrating Dear ImGui into their code base: // Do NOT remove this file from your project!. Debug panel tabs: gistfile1. Last change on this file since 3894 was 3894, checked in by touky, 4 years ago; Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state). FramePadding. IMGUI_API bool CheckboxFlags (const char *label, unsigned int *flags, unsigned int flags_value) IMGUI_API bool RadioButton (const char *label, bool active) IMGUI_API bool RadioButton (const char *label, int *v, int v_button) IMGUI_API bool. It can be done with imgui but it seems impractical to do so. This graph shows which files directly or indirectly include this file:. If you are creating multiple GUI Elements you want to push a unique identifier so ImGui can differentiate them. // / Sets the visibility of the ImGui debug window for tracking draws. IMGUI_API bool CheckboxFlags (const char *label, unsigned int *flags, unsigned int flags_value) IMGUI_API bool CloseButton (ImGuiID id, const ImVec2 &pos, float radius) IMGUI_API void CloseCurrentPopup IMGUI_API bool CollapsingHeader (const char *label, ImGuiTreeNodeFlags flags=0) IMGUI_API bool. Build font atlases using FreeType instead of stb_truetype (which is the default font rasterizer in Dear ImGui). void SetMetricsWindowVisible ( bool state) { showMetrics_ = state; } // / Sets the visibility of the demo window, this is useful for tracking down widgets/layout. Column 0 is usually 0. Being an immediate mode UI toolkit, it makes the code of the original aubinator pretty easy to reuse/port to generate a UI. Go bindings for the dear imgui immediate mode GUI library. It's using the ImGui toolkit [1]. Because of the nature of these functions and the amount of functions that exist, I do not plan to create full documentation for each function. You can also use "##extra" within your widget name to distinguish them from each others. It can be done with imgui but it seems impractical to do so. Report Ask Add Snippet. IMGUI_API bool CheckboxFlags (const char *label, unsigned int *flags, unsigned int flags_value) IMGUI_API bool RadioButton (const char *label, bool active) IMGUI_API bool RadioButton (const char *label, int *v, int v_button) IMGUI_API bool. // / Sets the visibility of the ImGui debug window for tracking draws. Found namespace: ImGui. Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies - ocornut/imgui. 5 // Newcomers, read 'Programmer guide' below for not. 0f and not resizable unless you call this method. call SetNextWindowSize() instead if you want to set a window size. 126 IMGUI_API bool Begin(const char * name, bool * p_open, const ImVec2& size_on_first_use, float bg_alpha = -1. Context for an immediate mode graphical interface. this is the older/longer API. Report Ask Add Snippet. Being an immediate mode UI toolkit, it makes the code of the original aubinator pretty easy to reuse/port to generate a UI. The new ImGui system that has been added to Ashita is implemented to Addons using the 'imgui' object. y), window->DC. If you are creating multiple GUI Elements you want to push a unique identifier so ImGui can differentiate them. Last change on this file since 3894 was 3894, checked in by touky, 4 years ago; Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state). gamedevframework. Add imgui_freetype. Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies - ocornut/imgui. 1 // dear imgui, v1. For regular windows, 'size_on_first_use' only. FramePadding. func CheckboxFlags(arg1 string, arg2 *uint, arg3 uint) (_swig_ret bool) func CloseCurrentPopup(). 126 IMGUI_API bool Begin(const char * name, bool * p_open, const ImVec2& size_on_first_use, float bg_alpha = -1. Note that a mouse cursor rendered via regular GPU rendering will feel more laggy than hardware cursor, but will be more in sync with your other visuals. Because of the nature of these functions and the amount of functions that exist, I do not plan to create full documentation for each function. Debug panel tabs: gistfile1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with vcpkg install freetype). You can also use this library to build in-game interfaces, even if it's not its primary purpose. omg imgui The Beauty of - test. ImGui::CollapsingHeader (const char *label, const char *str_id, bool framed=true, bool default_open=false) void * operator new (size_t, ImNewDummy , void *ptr). This calls for a better way to display/search an aubdump. by @vuhdo, @mikesart, @ocornut. This graph shows which files directly or indirectly include this file:. The new ImGui system that has been added to Ashita is implemented to Addons using the 'imgui' object. This object holds all the function calls and property objects to interact with what is exposed to addons. Last change on this file since 3894 was 3894, checked in by touky, 4 years ago; Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state). I see the value of imgui as I said before, only for rapid tool development, and not for a practical large game project. CursorPos + ImVec2(0, style. This imgui library can be used to create tools for the game developpers. For regular windows, 'size_on_first_use' only. That seems like a lot of state that I think an imgui might have trouble with. 5 // Newcomers, read 'Programmer guide' below for not. h/cpp alongside your imgui sources. 0f, ImGuiWindowFlags flags = 0); // OBSOLETE. You can find an example of the ImGui demo application ported to an Ashita addon here instead. raw download clone embed report print JSON 48. the extra parameters aren't very relevant. Pass -1 to use current column, otherwise 0 to get_columns_count(). by @vuhdo, @mikesart, @ocornut. For regular windows, 'size_on_first_use' only. omg imgui The Beauty of - test. IMGUI_API bool CheckboxFlags (const char *label, unsigned int *flags, unsigned int flags_value) IMGUI_API bool CloseButton (ImGuiID id, const ImVec2 &pos, float radius) IMGUI_API void CloseCurrentPopup IMGUI_API bool CollapsingHeader (const char *label, ImGuiTreeNodeFlags flags=0) IMGUI_API bool. Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies - ocornut/imgui. 0f and not resizable unless you call this method. IMGUI_API bool CheckboxFlags (const char *label, unsigned int *flags, unsigned int flags_value) IMGUI_API bool RadioButton (const char *label, bool active) IMGUI_API bool RadioButton (const char *label, int *v, int v_button) IMGUI_API bool. This calls for a better way to display/search an aubdump. Note that a mouse cursor rendered via regular GPU rendering will feel more laggy than hardware cursor, but will be more in sync with your other visuals. void SetMetricsWindowVisible ( bool state) { showMetrics_ = state; } // / Sets the visibility of the demo window, this is useful for tracking down widgets/layout. Clone via HTTPS Clone with Git or checkout with SVN using the repository's web address. 50 2 // (main code and documentation) 3 4 // See ImGui::ShowTestWindow() in imgui_demo. cpp for demo code. ImGui::CollapsingHeader (const char *label, const char *str_id, bool framed=true, bool default_open=false) void * operator new (size_t, ImNewDummy , void *ptr). You can also use "##extra" within your widget name to distinguish them from each others. 0f, ImGuiWindowFlags flags = 0); // OBSOLETE. If you are creating multiple GUI Elements you want to push a unique identifier so ImGui can differentiate them. const ImRect text_bb(window->DC. Graphics classes. Request ImGui to render a mouse cursor for you in software. boolean DisableInput boolean LockPlayer boolean Process boolean RenderInMenu boolean ShowCursor function AlignTextToFramePadding function Begin function BeginChild. Clone via HTTPS Clone with Git or checkout with SVN using the repository's web address. Include dependency graph for imgui. This graph shows which files directly or indirectly include this file:. It's using the ImGui toolkit [1]. It's using the ImGui toolkit [1]. the extra parameters aren't very relevant. this is the older/longer API. FramePadding. 0f, ImGuiWindowFlags flags = 0); // OBSOLETE. IMGUI_API bool CheckboxFlags (const char *label, unsigned int *flags, unsigned int flags_value) IMGUI_API bool RadioButton (const char *label, bool active) IMGUI_API bool RadioButton (const char *label, int *v, int v_button) IMGUI_API bool. Last change on this file since 3894 was 3894, checked in by touky, 4 years ago; Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state). Below you can find a list of what is implemented to Lua and how to use it. This is a list of the external code that is only available to be used inside a Level Script or Hotspot - variables, functions, and classes that "magically" exist. You can also use this library to build in-game interfaces, even if it's not its primary purpose. FramePadding. by @vuhdo, @mikesart, @ocornut. omg imgui The Beauty of - test. This imgui library can be used to create tools for the game developpers. IMGUI_API bool CheckboxFlags (const char *label, unsigned int *flags, unsigned int flags_value) IMGUI_API bool RadioButton (const char *label, bool active) IMGUI_API bool RadioButton (const char *label, int *v, int v_button) IMGUI_API bool. 73 WIP // (demo code) // Message to the person tempted to delete this file when integrating Dear ImGui into their code base: // Do NOT remove this file from your project!. Below you can find a list of what is implemented to Lua and how to use it. CursorPos + ImVec2(0, style. func CheckboxFlags(arg1 string, arg2 *uint, arg3 uint) (_swig_ret bool) func CloseCurrentPopup(). Because of the nature of these functions and the amount of functions that exist, I do not plan to create full documentation for each function. call SetNextWindowSize() instead if you want to set a window size. // dear imgui, v1. 0f and not resizable unless you call this method. y) + label_size);. Being an immediate mode UI toolkit, it makes the code of the original aubinator pretty easy to reuse/port to generate a UI. Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies - ocornut/imgui. by Roflraging @ Roflraging 0. // dear imgui, v1. const ImRect text_bb(window->DC. this is the older/longer API. h: This browser is not able to show SVG: try Firefox, Chrome, Safari, or Opera instead. 0f, ImGuiWindowFlags flags = 0); // OBSOLETE. You can also use "##extra" within your widget name to distinguish them from each others. FramePadding. 5 // Newcomers, read 'Programmer guide' below for not. IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); IMGUI_API bool RadioButton(const char* label, bool active); IMGUI_API. Explore Channels Plugins & Tools Pro Login About Us. Being an immediate mode UI toolkit, it makes the code of the original aubinator pretty easy to reuse/port to generate a UI. Request ImGui to render a mouse cursor for you in software. Note that a mouse cursor rendered via regular GPU rendering will feel more laggy than hardware cursor, but will be more in sync with your other visuals. Found namespace: ImGui. 71 // (demo code) // Message to the person tempted to delete this file when integrating Dear ImGui into their code base: // Do NOT remove this file from your project!. 5 // Newcomers, read 'Programmer guide' below for not. Below you can find a list of what is implemented to Lua and how to use it. This is a list of the external code that is only available to be used inside a Level Script or Hotspot - variables, functions, and classes that "magically" exist. Some code is not available to be used in a hotspot script, and will be marked below. by @vuhdo, @mikesart, @ocornut. call SetNextWindowSize() instead if you want to set a window size. You can find an example of the ImGui demo application ported to an Ashita addon here instead. I see the value of imgui as I said before, only for rapid tool development, and not for a practical large game project. Being an immediate mode UI toolkit, it makes the code of the original aubinator pretty easy to reuse/port to generate a UI. func CheckboxFlags(arg1 string, arg2 *uint, arg3 uint) (_swig_ret bool) func CloseCurrentPopup(). Include dependency graph for imgui. Explore Channels Plugins & Tools Pro Login About Us. the extra parameters aren't very relevant. Debug panel tabs: gistfile1. You can also use "##extra" within your widget name to distinguish them from each others. void SetMetricsWindowVisible ( bool state) { showMetrics_ = state; } // / Sets the visibility of the demo window, this is useful for tracking down widgets/layout. 73 WIP // (demo code) // Message to the person tempted to delete this file when integrating Dear ImGui into their code base: // Do NOT remove this file from your project!. Add imgui_freetype. You can also use this library to build in-game interfaces, even if it's not its primary purpose. Add imgui_freetype. This graph shows which files directly or indirectly include this file:. func CheckboxFlags(arg1 string, arg2 *uint, arg3 uint) (_swig_ret bool) func CloseCurrentPopup(). Request ImGui to render a mouse cursor for you in software. FramePadding. // / Sets the visibility of the ImGui debug window for tracking draws. IMGUI_API bool Begin (const char * name, bool * p_open, const ImVec2 & size_on_first_use, float bg_alpha =-1. get_column_offset (int column_index=-1) ¶ Returns position of column line (in pixels, from the left side of the contents region). void SetMetricsWindowVisible ( bool state) { showMetrics_ = state; } // / Sets the visibility of the demo window, this is useful for tracking down widgets/layout. ImGui::CollapsingHeader (const char *label, const char *str_id, bool framed=true, bool default_open=false) void * operator new (size_t, ImNewDummy , void *ptr). h: This browser is not able to show SVG: try Firefox, Chrome, Safari, or Opera instead. IMGUI_API bool CheckboxFlags (const char *label, unsigned int *flags, unsigned int flags_value) IMGUI_API bool RadioButton (const char *label, bool active) IMGUI_API bool RadioButton (const char *label, int *v, int v_button) IMGUI_API bool. Diffchecker is an online diff tool to compare text to find the difference between two text files. IMGUI_API bool ImGui::CheckboxFlags (const char *label, unsigned int *flags, unsigned int flags_value) IMGUI_API void ImGui::CloseCurrentPopup IMGUI_API bool ImGui::CollapsingHeader (const char *label, ImGuiTreeNodeFlags flags=0) IMGUI_API bool ImGui::CollapsingHeader (const char *label, bool *p_open, ImGuiTreeNodeFlags flags=0) static bool. Graphics classes. Below you can find a list of what is implemented to Lua and how to use it. Being an immediate mode UI toolkit, it makes the code of the original aubinator pretty easy to reuse/port to generate a UI. It's easy and quick to build a functional interface with an imgui library. This UI is mostly based off the original aubinator code. 71 // (demo code) // Message to the person tempted to delete this file when integrating Dear ImGui into their code base: // Do NOT remove this file from your project!. 0f and not resizable unless you call this method. this is the older/longer API. by Roflraging @ Roflraging 0. FramePadding. You can also use "##extra" within your widget name to distinguish them from each others. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with vcpkg install freetype). It's using the ImGui toolkit [1]. Add imgui_freetype. Because of the nature of these functions and the amount of functions that exist, I do not plan to create full documentation for each function. Build font atlases using FreeType instead of stb_truetype (which is the default font rasterizer in Dear ImGui). This object holds all the function calls and property objects to interact with what is exposed to addons. Some code is not available to be used in a hotspot script, and will be marked below. 73 WIP // (demo code) // Message to the person tempted to delete this file when integrating Dear ImGui into their code base: // Do NOT remove this file from your project!. This imgui library can be used to create tools for the game developpers. This graph shows which files directly or indirectly include this file:. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with vcpkg install freetype). h: This browser is not able to show SVG: try Firefox, Chrome, Safari, or Opera instead. IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); IMGUI_API bool RadioButton(const char* label, bool active); IMGUI_API. Clone via HTTPS Clone with Git or checkout with SVN using the repository's web address. It's using the ImGui toolkit [1]. const ImRect text_bb(window->DC. // dear imgui, v1. Note that a mouse cursor rendered via regular GPU rendering will feel more laggy than hardware cursor, but will be more in sync with your other visuals. imgui_freetype. call SetNextWindowSize() instead if you want to set a window size. IMGUI_API bool Begin (const char * name, bool * p_open, const ImVec2 & size_on_first_use, float bg_alpha =-1. That seems like a lot of state that I think an imgui might have trouble with. Some code is not available to be used in a hotspot script, and will be marked below. FramePadding. raw download clone embed report print JSON 48. This imgui library can be used to create tools for the game developpers. For regular windows, 'size_on_first_use' only. by Roflraging @ Roflraging 0. call SetNextWindowSize() instead if you want to set a window size. Column 0 is usually 0. You can also use "##extra" within your widget name to distinguish them from each others. Include dependency graph for imgui. Diffchecker is an online diff tool to compare text to find the difference between two text files. cpp for demo code. I see the value of imgui as I said before, only for rapid tool development, and not for a practical large game project. Build font atlases using FreeType instead of stb_truetype (which is the default font rasterizer in Dear ImGui). It's easy and quick to build a functional interface with an imgui library. this is the older/longer API. Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies - ocornut/imgui. void SetMetricsWindowVisible ( bool state) { showMetrics_ = state; } // / Sets the visibility of the demo window, this is useful for tracking down widgets/layout. ImGui::CollapsingHeader (const char *label, const char *str_id, bool framed=true, bool default_open=false) void * operator new (size_t, ImNewDummy , void *ptr). Explore Channels Plugins & Tools Pro Login About Us. get_column_offset (int column_index=-1) ¶ Returns position of column line (in pixels, from the left side of the contents region). y) + label_size);. Not a member of Pastebin yet? Sign Up, it unlocks many cool features!. Build font atlases using FreeType instead of stb_truetype (which is the default font rasterizer in Dear ImGui). Because of the nature of these functions and the amount of functions that exist, I do not plan to create full documentation for each function. cpp for demo code. View diff against: View revision: Last change on this file since 3876 was 3876, checked in by touky, 4 years ago; Updated ImGui to 1. Note that a mouse cursor rendered via regular GPU rendering will feel more laggy than hardware cursor, but will be more in sync with your other visuals. the extra parameters aren't very relevant. This UI is mostly based off the original aubinator code. This is a list of the external code that is only available to be used inside a Level Script or Hotspot - variables, functions, and classes that "magically" exist. imgui_freetype. get_column_offset (int column_index=-1) ¶ Returns position of column line (in pixels, from the left side of the contents region). CursorPos + ImVec2(0, style. This calls for a better way to display/search an aubdump. // dear imgui, v1. Include dependency graph for imgui. Some code is not available to be used in a hotspot script, and will be marked below. 126 IMGUI_API bool Begin(const char * name, bool * p_open, const ImVec2& size_on_first_use, float bg_alpha = -1. Explore Channels Plugins & Tools Pro Login About Us. gamedevframework. y), window->DC. // dear imgui, v1. The new ImGui system that has been added to Ashita is implemented to Addons using the 'imgui' object. Go bindings for the dear imgui immediate mode GUI library. y) + label_size);. That seems like a lot of state that I think an imgui might have trouble with. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with vcpkg install freetype). Because of the nature of these functions and the amount of functions that exist, I do not plan to create full documentation for each function. Note that a mouse cursor rendered via regular GPU rendering will feel more laggy than hardware cursor, but will be more in sync with your other visuals. Build font atlases using FreeType instead of stb_truetype (which is the default font rasterizer in Dear ImGui). Add imgui_freetype. imgui_freetype. Diffchecker is an online diff tool to compare text to find the difference between two text files. It's using the ImGui toolkit [1]. Graphics classes. Being an immediate mode UI toolkit, it makes the code of the original aubinator pretty easy to reuse/port to generate a UI. void SetMetricsWindowVisible ( bool state) { showMetrics_ = state; } // / Sets the visibility of the demo window, this is useful for tracking down widgets/layout. This object holds all the function calls and property objects to interact with what is exposed to addons. the extra parameters aren't very relevant. It's using the ImGui toolkit [1]. IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); IMGUI_API bool RadioButton(const char* label, bool active); IMGUI_API. func CheckboxFlags(arg1 string, arg2 *uint, arg3 uint) (_swig_ret bool) func CloseCurrentPopup(). IMGUI_API bool CheckboxFlags (const char *label, unsigned int *flags, unsigned int flags_value) IMGUI_API bool RadioButton (const char *label, bool active) IMGUI_API bool RadioButton (const char *label, int *v, int v_button) IMGUI_API bool. I see the value of imgui as I said before, only for rapid tool development, and not for a practical large game project. get_column_offset (int column_index=-1) ¶ Returns position of column line (in pixels, from the left side of the contents region). FramePadding. y) + label_size);. boolean DisableInput boolean LockPlayer boolean Process boolean RenderInMenu boolean ShowCursor function AlignTextToFramePadding function Begin function BeginChild. Go bindings for the dear imgui immediate mode GUI library. This UI is mostly based off the original aubinator code. Because of the nature of these functions and the amount of functions that exist, I do not plan to create full documentation for each function. If you are creating multiple GUI Elements you want to push a unique identifier so ImGui can differentiate them. IMGUI_API bool Begin (const char * name, bool * p_open, const ImVec2 & size_on_first_use, float bg_alpha =-1.